Monday, September 7, 2009

high poly finished!!!time to bake

So.... the high poly for the drill is finally finished..:D!

time to make the low poly bake and texture yeiiii!!!


Monday, August 24, 2009

larger view...:D

Larger viewwwwww

hope this thing can zoom in, it's supposed to be a larger render haha...

Finally Senior Project updates yeiii!



So Finally got some time to work on my senior project.:D hehe, So I pretty much went from having 4 props, to having a almost complete scene, that is only missing my main prop which I'm pretty much done concepting. All the stuff is now in unreal and I got some temp lighting that I still need to tweak as soon as I get my hero prop.:D.Not bad for a week
's worth of work...:P Now I got three weeks to finish my main prop and polish all this stuff to get it ready in time for GDC ;)! Tadau!

3DS Max render, final shot of the scene set up in max:

Ut3 render of scene:

Thumbnails and sketches of the main prop:

UT3 render with paint over of main prop:


Tuesday, May 19, 2009

WIP - Bravado


A guerrilla group is trying to survive the invasion of an enemy nation and they have established their base in the sewers of the city, in an effort to fight back and recover their homeland. This is the premise behind my next project. During the next 4 months I will be working on this assignment. So far I only have some WIP of some props and some concepts. I will keep updating this post as I get new stuff done or as I start working on more things.


Sunday, March 22, 2009



This is the Cogshire, a quiet gnome town, that's being contaminated by evil flowing in through a portal to the nightmare realm.

The Cogshire is a school project I led with my team (Team Excelsior), and we worked under the supervision of SOE (Sony Online Entertainment). This was the result of 9 weeks of hard work.

We are currently working on the second part of The Cogshire.

Team Excelsior:

Andres Rodriguez - lead 3D artist / lead designer / lead technical artist
Jimmy Barnnett - co-lead / QA (Quality Assurance) /modeller
Anthony Vaccaro - lead texture artist
Gene Pabalan - lead concept artist
Jeff Berry - modeller / concept artist
Lee Meza - modeller / technical artist
Randin Lambrecht - modeller


Friday, March 20, 2009

Modeling and Architecture


During this project we were supposed to create a room, that followed the arts and crafts architectural trend, inside of that environment we needed to create a prop that made it a bit more extraordinary. In this case i created a tank in which someone is trying to grow a human, following the research of old deceased uncle. Hope you guys like it.