Tuesday, December 16, 2008

Character Animation Final

--ArodZ--

This is my final for character animation. It's a simple animation based on short audio clip. The rig (the character) is from highend3d.com, and the audio clip is from the first pirates of the Caribbean. I hope you guys enjoy this animation, I certainly enjoyed making it. Enjoy!



--ArodZ--

Monday, December 15, 2008

Concept Art final

--ArodZ--

So I finally had the time to compile the work I did for this class, and even though you can tell 2-d isn't my strongest skill, I was pretty content with the result looking at it as a reference for 3-d modeling. All the characters were based of "The King's Son who Feared Nothing" a fairytale by the brothers Grimm. I hope you guys like it. Enjoy!










--ArodZ--

Adv. Level Design

--ArodZ--

This is a kinda quick video of myself demoing my level. It's just a quick video but the essence of the level is there. I highly recommend playing it though. I will present this tomorrow in class, and hope to get good critiques. In case you can't or won't play it I hope you enjoy the video in the mean while.



--ArodZ--

Saturday, December 6, 2008

Adv. Rigging

--ArodZ--

You can totally tell I'm already entering finals, because I'm starting to complete all my projects.haha, about time! Anyways, here's one more animations cycle, this one complete the forward running cycle, it's a sideways running cycle, and in order to make it more interesting I added a small mini gun.

Enjoy!




--ArodZ--

Friday, December 5, 2008

Adv. Rigging

--ArodZ--

Here's one more animation from advanced rigging.






--ArodZ--

Tuesday, December 2, 2008

more adv rigging...

--ArodZ--






Well, these are all the videos I have so far, for adv character rigging. Some of them I had uploaded before, but now they're in COLOR! So I hope you enjoy, the one where the guy is running and the one with the weapons are supposed to be cycles, but these players can't loop the animations, so they might seem a bit short or choppy, but that's only because they're re meant to be played as a loop.


--ArodZ--

Friday, November 14, 2008

lift....Again

--ArodZ--

So since im taking to similar classes, one in MAX and one in Maya, projects were bound to overlap. It happened with my heavy lifting animation. I pretty much re-did the animation but using a rig in maya, to see if I could get the same results. This is what I got.Enjoy!





--ArodZ--

Thursday, October 23, 2008

Bouncing Ball

--ArodZ--

I haven't posted anything in a while, because of vacations and well, the quarter just started so I'm barely planning out all my work. But here's some of the simpler projects I've done already. I hope you guys enjoy it. It's a simple animation exercise where we have to give a small yellow ball some personality. Enjoy! Let me know what you think.





--ArodZ--

Tuesday, September 23, 2008

F1 garage final

--ArdoZ--

It's finals and I'm completing all of my projects. Here's one of the 1st projects I started this quarter, the f1 garage. It's finally finished. The only thing that needed more polishing was the texture for the engine inside the car, which is modeled, but I didn't have enough time to texture properly, and that's why the car has it's hood closed. Other than that, all the assets are finished and properly textured. I hope you enjoy the result. Let me know what you think. Enjoy!





--ArodZ--

Wednesday, September 17, 2008

Final Adv. Mat. & Lit

--ArodZ--

OK, I'm back! I know I haven't made any recent updates, but that was because I was busy working on new stuff to put on here (A.K.A. I was working on my finals).

So here it is, a couple of days before week 10 ends, I got my first final out of the way.

We had to create a simple room and light it, with daylight and night lighting setups.

So here it is.

Enjoy, and let me know what you think!



--ArodZ--

Wednesday, August 27, 2008

More updates on the f1 project

--ArodZ--


Well, my work timetable has been defined for the rest of the quarter and I will have to finish one project every week to stay on track. This is the second milestone for the garage project and it's just presenting two more medium props. If the I stay on track, the whole garage should be modeled and textured by the end of the week, but I probably won't post the final renders until week 11 when I have to present it. In the meanwhile, enjoy. Let me know what you think!






--ArodZ--

Wednesday, August 13, 2008

Adv. Material and Lighting

--ArodZ--

This is my midterm for Advanced Material and Lighting, I had to create three props that were related to each other. Each one of the props has 3 textures (1024 x 1024 pixels). These are the final layout sheets. I liked how the props turned out although the textures did take a lot of time.
Let me know what you think. Enjoy!




--ArodZ--

Tuesday, August 12, 2008

Mario Level Design

--ArodZ--

After 2 years in college, I finally got the oportunity to finally apply my 3D skills in a game. This level was all created using the Unreal 3 Editor, this is the same engine that was used to make games like, Unreal Tournament 3, Gears of War, or Bioshock. It is a very powerful engine and I'm barely learning how to use it.

This small level is my midterm for my Level Design class, in which we needed to create a level where the player could learn how to use the jump boots. Throughout the level you will notice that there is a very strong emphasis on the jumping mechanics of the game.

For this project I went the extra mile, and learnt a bit of Kismet, which is the programing language of the Unreal 3 Engine. I used this little bit of programming, to change the perspective of the camera, since it's generally a first person game. I also added a life system, wher the player gets 3 lives to complete the level or he gets a game over screen, and has to start again. I also added three coins to the level, I will add more if I come back to this project, but for now it's just a test.

I also added some triggers to move the pipes and the flags at the end, as well as learning a bit of animation inside the engine to move the blocks and the flag. And of course some small sound to complete experience and the mario theme.

In the video, you'll see me going through my level, play testing it inside the editor. I will demostrate how the health system works (by killing myself repeatedly..:S). You'll be able to see and listen how the coins get picked up, as well as the spawining point of the player. I will demostrate the jumping mechanics of the game, and some of the obstacle the player has to face. You will also notice a change of music when the player changes areas, and also at the end of the level.

It is very simple, although it took me 4 days to complete it. But I'm sure I will have a much more in depth project for my final project since I'll have 6 weeks to work on it, and not 4 days..:S.

Anywyas, let me know if you have more ideas of what you would like to see in a Mario themed level.Enjoy!

(I apologize in advance for the quality (or lack of quality) of the video..thanks.)





--ArodZ--

F1 Garage midterm

--ArodZ--

So, after I found out that this project wasn't due as midterm, but as final, I decided to take it a bit slower and work in other projects that I was following behind in. Although that doesn't mean I stopped working on this project; here's the fancy pages I'm going to submit as midterm on tuesday, which are really just template to show off your work and how it's done. I picked four of my favorite props and used them in the template.Let me now what you think. Enjoy.

--ArodZ--

Friday, August 1, 2008

Character Rigging

--ArodZ--


This is going to be my project for this quarter for character rigging. We have to rig one of our own characters so we can animate it. I decided to create a new model, to animate. It's the first military like character I make. It's not finished but the model is not due till week 5. You can see the poly count on the screen, I'm trying to keep it under 10,000 tris, and have the same quality as a character from Gears of War, which were just above 11,000 tris. That's a very quick conept drawing I made, it's obviously not finished, but it gives me an idea of where I'm heading. Enjoy.






--ArodZ--

Greek Garbage Can Thing...

This was another exercise I had to do for my 3d Environments class that I actually spent quite some time with. They gave us one picture of this greek garbage can or dumpster thing, and we had to replicate it with a low poly model for a game. The whole model is 324 tris, and has three 512 textures (specular, normal and diffuse).

Let me know what you think haha (to my email i guess, you guys can't write here hehe).