Friday, August 1, 2008

Character Rigging

--ArodZ--


This is going to be my project for this quarter for character rigging. We have to rig one of our own characters so we can animate it. I decided to create a new model, to animate. It's the first military like character I make. It's not finished but the model is not due till week 5. You can see the poly count on the screen, I'm trying to keep it under 10,000 tris, and have the same quality as a character from Gears of War, which were just above 11,000 tris. That's a very quick conept drawing I made, it's obviously not finished, but it gives me an idea of where I'm heading. Enjoy.






--ArodZ--

No comments: