So Finally got some time to work on my senior project.:D hehe, So I pretty much went from having 4 props, to having a almost complete scene, that is only missing my main prop which I'm pretty much done concepting. All the stuff is now in unreal and I got some temp lighting that I still need to tweak as soon as I get my hero prop.:D.Not bad for a week
's worth of work...:P Now I got three weeks to finish my main prop and polish all this stuff to get it ready in time for GDC ;)! Tadau!
3DS Max render, final shot of the scene set up in max:
A guerrilla group is trying to survive the invasion of an enemy nation and they have established their base in the sewers of the city, in an effort to fight back and recover their homeland. This is the premise behind my next project. During the next 4 months I will be working on this assignment. So far I only have some WIP of some props and some concepts. I will keep updating this post as I get new stuff done or as I start working on more things.
This is the Cogshire, a quiet gnome town, that's being contaminated by evil flowing in through a portal to the nightmare realm.
The Cogshire is a school project I led with my team (Team Excelsior), and we worked under the supervision of SOE (Sony Online Entertainment). This was the result of 9 weeks of hard work.
We are currently working on the second part of The Cogshire.
Team Excelsior:
Andres Rodriguez - lead 3D artist / lead designer / lead technical artist Jimmy Barnnett - co-lead / QA (Quality Assurance) /modeller Anthony Vaccaro - lead texture artist Gene Pabalan - lead concept artist Jeff Berry - modeller / concept artist Lee Meza - modeller / technical artist Randin Lambrecht - modeller
During this project we were supposed to create a room, that followed the arts and crafts architectural trend, inside of that environment we needed to create a prop that made it a bit more extraordinary. In this case i created a tank in which someone is trying to grow a human, following the research of old deceased uncle. Hope you guys like it.
I am a professional 3D environment artist in charge of bringing worlds to life using various modeling, texturing and lighting techniques. The last 5 years I have been working at NaughtyDog helping to create some of the most visually stunning video game experiences. I love learning and researching the newest techniques for asset creation and I'm proficient with various 3D packages like: Maya, Substance, UDK, 3dsMax, Photoshop and Zbrush. I enjoy working with creative and driven teams that help me push the boundaries of digital art.
Check out my portfolio at:
www.arodz3d.com/
or my artstation page:
www.artstation.com/artist/arodz3d